Solid.js vs Ember Polaris Comparison
Reactivity
Reactivity is a core feature in both Solid.js and Ember Polaris, allowing developers to build dynamic and responsive applications. Let’s explore how each framework handles state declaration, updates, and computed properties.
Declare state
Solid.js
Name.jsx
import { createSignal } from "solid-js";
export default function Name() {
const [name] = createSignal("John");
return <h1>Hello {name()}</h1>;
}
In Solid.js, state is managed using signals, which are functions that return the current state and can be called to update it.
Ember Polaris
name.gjs
import Component from "@glimmer/component";
export default class NameComponent extends Component {
name = "John";
<template>
<h1>Hello {{this.name}}</h1>
</template>
}
In Ember Polaris, state is typically managed within components using class properties, which automatically update the UI when their values change.
Update state
Solid.js
Name.jsx
import { createSignal } from "solid-js";
export default function Name() {
const [name, setName] = createSignal("John");
setName("Jane");
return <h1>Hello {name()}</h1>;
}
State updates in Solid.js are performed by calling the setter function returned by createSignal
.
Ember Polaris
name.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
export default class CounterComponent extends Component {
@tracked name = "John";
constructor(owner, args) {
super(owner, args);
this.name = "Jane";
}
<template>
<h1>Hello {{this.name}}</h1>
</template>
}
In Ember Polaris, state updates are made by directly assigning new values to tracked properties, with the UI automatically reflecting the change.
Computed state
Solid.js
DoubleCount.jsx
import { createSignal } from "solid-js";
export default function DoubleCount() {
const [count] = createSignal(10);
const doubleCount = () => count() * 2;
return <div>{doubleCount()}</div>;
}
Computed properties in Solid.js are functions that derive values from other state, recalculating when dependencies change.
Ember Polaris
double-count.gjs
import Component, { tracked } from "@glimmer/component";
export default class DoubleCount extends Component {
@tracked count = 10;
get doubleCount() {
return this.count * 2;
}
<template>
<div>{{this.doubleCount}}</div>
</template>
}
In Ember Polaris, computed properties are defined using getter methods, allowing for dynamic updates based on other data.
Templating
Templating in both frameworks allows for the creation of reusable and dynamic UI components.
Minimal template
Solid.js
HelloWorld.jsx
export default function HelloWorld() {
return <h1>Hello World!</h1>;
}
Ember Polaris
hello-world.gjs
<template>
<h1>Hello world</h1>
</template>
Styling
Styling in Solid.js and Ember Polaris can be managed using CSS, with support for scoped styles and CSS modules.
Solid.js
CssStyle.jsx
import "./style.css";
export default function CssStyle() {
return (
<>
<h1 class="title">I am red</h1>
<button style={{ "font-size": "10rem" }}>I am a button</button>
</>
);
}
style.css
.title {
color: red;
}
Ember Polaris
css-style.gjs
<template>
<h1 class="title">I am red</h1>
<button style="font-size: 10rem;">I am a button</button>
<style>
.title {
color: red;
}
</style>
</template>
Loop
Loops in both frameworks allow for the iteration over collections to dynamically generate UI elements.
Solid.js
Colors.jsx
import { For } from "solid-js";
export default function Colors() {
const colors = ["red", "green", "blue"];
return (
<ul>
<For each={colors}>{(color) => <li>{color}</li>}</For>
</ul>
);
}
Ember Polaris
colors.gjs
const colors = ["red", "green", "blue"];
<template>
<ul>
{{#each colors as |color|}}
<li>{{color}}</li>
{{/each}}
</ul>
</template>
Event click
Event handling in Solid.js and Ember Polaris is intuitive, allowing developers to respond to user interactions.
Solid.js
Counter.jsx
import { createSignal } from "solid-js";
export default function Counter() {
const [count, setCount] = createSignal(0);
function incrementCount() {
setCount(count() + 1);
}
return (
<>
<p>Counter: {count()}</p>
<button onClick={incrementCount}>+1</button>
</>
);
}
Ember Polaris
counter.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from "@ember/modifier";
export default class Counter extends Component {
@tracked count = 0;
incrementCount = () => this.count++;
<template>
<p>Counter: {{this.count}}</p>
<button {{on "click" this.incrementCount}}>+1</button>
</template>
}
Dom ref
DOM references in both frameworks allow for direct manipulation of DOM elements.
Solid.js
InputFocused.jsx
import { onMount } from "solid-js";
export default function InputFocused() {
let inputElement;
onMount(() => inputElement.focus());
return <input ref={inputElement} type="text" />;
}
Ember Polaris
input-focused.gjs
import { modifier } from "ember-modifier";
const autofocus = modifier((element) => element.focus());
<template>
<input {{autofocus}} />
</template>
Conditional
Conditional rendering in Solid.js and Ember Polaris allows for dynamic UI updates based on application state.
Solid.js
TrafficLight.jsx
import { createSignal, Switch, Match } from "solid-js";
const TRAFFIC_LIGHTS = ["red", "orange", "green"];
export default function TrafficLight() {
const [lightIndex, setLightIndex] = createSignal(0);
const light = () => TRAFFIC_LIGHTS[lightIndex()];
function nextLight() {
setLightIndex((lightIndex() + 1) % TRAFFIC_LIGHTS.length);
}
return (
<>
<button onClick={nextLight}>Next light</button>
<p>Light is: {light()}</p>
<p>
You must
<Switch>
<Match when={light() === "red"}>
<span>STOP</span>
</Match>
<Match when={light() === "orange"}>
<span>SLOW DOWN</span>
</Match>
<Match when={light() === "green"}>
<span>GO</span>
</Match>
</Switch>
</p>
</>
);
}
Ember Polaris
traffic-light.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from "@ember/modifier";
import { eq } from 'ember-truth-helpers';
const TRAFFIC_LIGHTS = ["red", "orange", "green"];
export default class TrafficLight extends Component {
@tracked lightIndex = 0;
get light() {
return TRAFFIC_LIGHTS[this.lightIndex];
}
nextLight = () => {
this.lightIndex = (this.lightIndex + 1) % TRAFFIC_LIGHTS.length;
};
<template>
<button {{on "click" this.nextLight}}>Next light</button>
<p>Light is: {{this.light}}</p>
<p>
You must
{{#if (eq this.light "red")}}
STOP
{{else if (eq this.light "orange")}}
SLOW DOWN
{{else if (eq this.light "green")}}
GO
{{/if}}
</p>
</template>
}
Lifecycle
Lifecycle hooks in both frameworks provide a way to execute code at specific points in a component’s lifecycle.
On mount
Solid.js
PageTitle.jsx
import { createSignal, onMount } from "solid-js";
export default function PageTitle() {
const [pageTitle, setPageTitle] = createSignal("");
onMount(() => {
setPageTitle(document.title);
});
return <p>Page title: {pageTitle()}</p>;
}
Ember Polaris
page-title.gjs
const pageTitle = () => document.title;
<template>
<p>Page title is: {{(pageTitle)}}</p>
</template>
On unmount
Solid.js
Time.jsx
import { createSignal, onCleanup } from "solid-js";
export default function Time() {
const [time, setTime] = createSignal(new Date().toLocaleTimeString());
const timer = setInterval(() => {
setTime(new Date().toLocaleTimeString());
}, 1000);
onCleanup(() => clearInterval(timer));
return <p>Current time: {time()}</p>;
}
Ember Polaris
time.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { registerDestructor } from "@ember/destroyable";
export default class Time extends Component {
@tracked time = new Date().toLocaleTimeString();
constructor(owner, args) {
super(owner, args);
let timer = setInterval(() => {
this.time = new Date().toLocaleTimeString();
}, 1000);
registerDestructor(this, () => clearInterval(timer));
}
<template>
<p>Current time: {{this.time}}</p>
</template>
}
Component composition
Component composition in Solid.js and Ember Polaris allows for the creation of complex UIs from smaller, reusable components.
Props
Solid.js
App.jsx
import UserProfile from "./UserProfile.jsx";
export default function App() {
return (
<UserProfile
name="John"
age={20}
favouriteColors={["green", "blue", "red"]}
isAvailable
/>
);
}
Ember Polaris
app.gjs
import UserProfile from "./user-profile.gjs"; const favoriteColors = ["green",
"blue", "red"];
<template>
<UserProfile
@name="John"
@age="{{20}}"
@favouriteColors="{{favoriteColors}}"
@isAvailable="{{true}}"
/>
</template>
Emit to parent
Solid.js
App.jsx
import { createSignal } from "solid-js";
import AnswerButton from "./AnswerButton.jsx";
export default function App() {
const [isHappy, setIsHappy] = createSignal(true);
function onAnswerNo() {
setIsHappy(false);
}
function onAnswerYes() {
setIsHappy(true);
}
return (
<>
<p>Are you happy?</p>
<AnswerButton onYes={onAnswerYes} onNo={onAnswerNo} />
<p style={{ "font-size": "50px" }}>{isHappy() ? "😀" : "😥"}</p>
</>
);
}
Ember Polaris
answer-button.gjs
import { on } from "@ember/modifier";
<template>
<button {{on "click" @onYes}}> YES </button>
<button {{on "click" @onNo}}> NO </button>
</template>
Slot
Solid.js
App.jsx
import FunnyButton from "./FunnyButton.jsx";
export default function App() {
return <FunnyButton>Click me!</FunnyButton>;
}
Ember Polaris
app.gjs
import FunnyButton from "./funny-button";
<template>
<FunnyButton> Click me! </FunnyButton>
</template>
Slot fallback
Solid.js
App.jsx
import FunnyButton from "./FunnyButton.jsx";
export default function App() {
return (
<>
<FunnyButton />
<FunnyButton>I got content!</FunnyButton>
</>
);
}
Ember Polaris
app.gjs
import FunnyButton from "./funny-button";
<template>
<FunnyButton />
<FunnyButton>I got content!</FunnyButton>
</template>
Context
Context management in Solid.js and Ember Polaris allows for the sharing of data and functionality across components.
Solid.js
App.jsx
import { createSignal } from "solid-js";
import { UserContext } from "./UserContext";
import UserProfile from "./UserProfile";
export default function App() {
const [user, setUser] = createSignal({
id: 1,
username: "unicorn42",
email: "unicorn42@example.com",
});
function updateUsername(newUsername) {
setUser({ ...user(), username: newUsername });
}
return (
<>
<h1>Welcome back, {user().username}</h1>
<UserContext.Provider value={[user, updateUsername]}>
<UserProfile />
</UserContext.Provider>
</>
);
}
Ember Polaris
app.gjs
import UserProfile from "./user-profile";
<template>
<UserProfile />
</template>
Form input
Form inputs in both frameworks support two-way data binding, making it easy to manage form state.
Input text
Solid.js
InputHello.jsx
import { createSignal } from "solid-js";
export default function InputHello() {
const [text, setText] = createSignal("Hello world");
function handleChange(event) {
setText(event.target.value);
}
return (
<>
<p>{text()}</p>
<input value={text()} onInput={handleChange} />
</>
);
}
Ember Polaris
input-hello.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from '@ember/modifier';
export default class InputHello extends Component {
@tracked text = "Hello World";
handleInput = (event) => (this.text = event.target.value);
<template>
<p>{{this.text}}</p>
<input value={{this.text}} {{on "input" this.handleInput}} />
</template>
}
Checkbox
Solid.js
IsAvailable.jsx
import { createSignal } from "solid-js";
export default function IsAvailable() {
const [isAvailable, setIsAvailable] = createSignal(false);
function handleChange() {
setIsAvailable((previousValue) => !previousValue);
}
return (
<>
<input
id="is-available"
type="checkbox"
checked={isAvailable()}
onChange={handleChange}
/>
<label for="is-available">Is available</label>
</>
);
}
Ember Polaris
is-available.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from '@ember/modifier';
export default class InputHello extends Component {
@tracked isAvailable = false;
handleChange = (event) => (this.isAvailable = event.target.checked);
<template>
<input
id="is-available"
type="checkbox"
checked={{this.isAvailable}}
{{on "change" this.handleChange}}
/>
<label for="is-available">Is available</label>
</template>
}
Radio
Solid.js
PickPill.jsx
import { createSignal } from "solid-js";
export default function PickPill() {
const [picked, setPicked] = createSignal("red");
function handleChange(event) {
setPicked(event.target.value);
}
return (
<>
<div>Picked: {picked()}</div>
<input
id="blue-pill"
checked={picked() === "blue"}
type="radio"
value="blue"
onChange={handleChange}
/>
<label for="blue-pill">Blue pill</label>
<input
id="red-pill"
checked={picked() === "red"}
type="radio"
value="red"
onChange={handleChange}
/>
<label for="red-pill">Red pill</label>
</>
);
}
Ember Polaris
pick-pill.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from '@ember/modifier';
import { eq } from 'ember-truth-helpers';
export default class PickPill extends Component {
@tracked picked = "red";
handleChange = (event) => (this.picked = event.target.value);
<template>
<div>Picked: {{this.picked}}</div>
<input
id="blue-pill"
type="radio"
value="blue"
checked={{eq this.picked "blue"}}
{{on "change" this.handleChange}}
/>
<label htmlFor="blue-pill">Blue pill</label>
<input
id="red-pill"
type="radio"
value="red"
checked={{eq this.picked "red"}}
{{on "change" this.handleChange}}
/>
<label htmlFor="red-pill">Red pill</label>
</template>
}
Select
Solid.js
ColorSelect.jsx
import { createSignal, For } from "solid-js";
const colors = [
{ id: 1, text: "red" },
{ id: 2, text: "blue" },
{ id: 3, text: "green" },
{ id: 4, text: "gray", isDisabled: true },
];
export default function ColorSelect() {
const [selectedColorId, setSelectedColorId] = createSignal(2);
function handleChange(event) {
setSelectedColorId(event.target.value);
}
return (
<select value={selectedColorId()} onChange={handleChange}>
<For each={colors}>
{(color) => (
<option value={color.id} disabled={color.isDisabled}>
{color.text}
</option>
)}
</For>
</select>
);
}
Ember Polaris
color-select.gjs
import Component from "@glimmer/component";
import { tracked } from "@glimmer/tracking";
import { on } from '@ember/modifier';
export default class ColorSelect extends Component {
@tracked selectedColorId = 2;
select = (event) => (this.selectedColorId = event.target.value);
isSelected = (colorId) => this.selectedColorId === colorId;
colors = [
{ id: 1, text: "red" },
{ id: 2, text: "blue" },
{ id: 3, text: "green" },
{ id: 4, text: "gray", isDisabled: true },
];
<template>
<select {{on "change" this.select}}>
{{#each this.colors as |color|}}
<option
value={{color.id}}
disabled={{color.isDisabled}}
selected={{this.isSelected color.id}}
>
{{color.text}}
</option>
{{/each}}
</select>
</template>
}
Webapp features
Webapp features in both frameworks include data fetching and rendering, with support for asynchronous operations.
Render app
Solid.js
index.html
<!DOCTYPE html>
<html>
<body>
<div id="app"></div>
<script type="module" src="./main.jsx"></script>
</body>
</html>
main.jsx
App.jsx
Ember Polaris
Missing snippet
Fetch data
Solid.js
App.jsx
import { createResource, For, Switch, Match } from "solid-js";
async function fetchUsers() {
return (await fetch("https://randomuser.me/api/?results=3")).json();
}
export default function App() {
const [data] = createResource(fetchUsers);
const users = () => data()?.results;
return (
<Switch>
<Match when={data.loading}>
<p>Fetching users...</p>
</Match>
<Match when={data.error}>
<p>An error occurred while fetching users</p>
</Match>
<Match when={users()}>
<ul>
<For each={users()}>
{(user) => (
<li>
<img src={user.picture.thumbnail} alt="user" />
<p>
{user.name.first} {user.name.last}
</p>
</li>
)}
</For>
</ul>
</Match>
</Switch>
);
}
Ember Polaris
Missing snippet
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